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Game Day 07/10/2008

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Game #1

McMulti

The group started off with McMulti. Which Ed has never played! And, of course, after we had finished, Ed spots numerous rules mistakes. So sad. But nothing major was broken since all of the players are affected equally. It did have the effect of causing more news events than should have happened. News is almost always a bad thing. And in this game, it really reduced us to the bare bones. But I was eventually able to slowly work my way out of the hole and build up a gas selling economy. I was able to buy cheap gas on the Foreign and Domestic markets and sell it to the Consumer market. I was pretty much unstoppable at this point and everyone called the game.

Tichu

After not completing the previous game, we tried for a game of Tichu. But even this game was not completed. Sigh.

07/10/2008 The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & DougG Ed & Jon
  30   T+
170
 
 
90
    210  
  125    
375
T+
T+
295
    405  
  290    
510
 
 
360
    540  
 
420
    580  

Game Day 07/05/2008

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Game #1

For Sale

Ed held a somewhat spontaneous game day during the holiday weekend. So attendance was rather low. But I didn't mind since I was able to play games that I liked. I arrived just in time to play For Sale. It is a quick filler game that should not be sold.

Game #2

Wabash Cannonball

Ed and Susan went off to play some Ameritrash game. But fortunately, Wabash Cannonball was easy to bring to the table. And it is a quick game too. Or at least it can be when everyone has played it before. My only failure is getting this game played immediately again. Apparently, people don't see the many different outcomes and there are too many other games to choose from for the next game.

Game #3

King of Siam

But we played this interesting three player game. It was a tight game. First the yellow then blue then red then back to blue factions looked like they would end up on top. Paul backed the red faction too much. None of us could contest ownership from him so we both conspired another color to win. In the end, the yellow faction would win. I needed to get ahead of the other guy so that he would be forced to play his card after me. I ended up out of cards. And he could not play his last card because we would be tied in ownership and the last tie breaker was that the person who played the card last would lose. So he could do nothing but watch the battle resolve and let me win.

Game #4a
Game #4b

Imperial

I was happy when Imperial hit the table. I initially screwed up on the rules explanation and forgot that money is deposited in the country's bank during taxation. We figured that out when every country's bank was run dry. Fortunately, we only taxed once this game. So we played the correct way on the next turn.

This game has one flaw to it (ignoring that slow players turn this into a long game): you can lose ownership of any country. You then have nothing to do but watch while others play the game. This should not be a bad thing. As long as whoever takes control of your country runs it correctly, you will not lose standing in the game. You should have money in hand and sit and bide your time to buy any share you want. There are threads on the geek about this. Unfortunately for both Ed and Susan, I wrested control from them towards the end of the game. They went off to play a two player game and I ensured that they could not make enough money to be a threat to me. When the game ended, they both tied for second place.

I hope this experience did not sour Ed and Susan to put Imperial on their trade list.

Viva Pamplona

We finished off the night with a quick game of Viva Pamplona. It is a light and thematic game. And I was lucky enough to be able to roll dice that could ensure that I bully a lot of people around for victory points. The bull was just not cooperating for the other way to get victory points. He quickly ran off at the end leaving everyone but Susan out of the stadium. My hoards of bravery points easily gave me the win.

Game Day 07/03/2008

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Game #1

Monastery

We started off the night (well, day really) with the new Ragnar Brothers game about monks working in a Monastery to complete their prayer. The background was never explained to me, so I have no idea why three different factions of monks are competing to write their special prayer. This game is almost at the other end of the spectrum of rules cohesiveness as Antiquity. The special cases and different phases did not mesh at all.

It is hard to tell after one playing, but, with three players, it seems easy to get hosed. Initially, Ed was start player. He would move onto a spot needing four monks to complete and put two monks there. I would then fill it up leaving Susan all alone with not much to do. This happened a number of times. There is also a feedback mechanism to this game where you can buy more monks to bring in more money. Well, if you didn't get enough money in the beginning of the game, you are now behind the curve to others who were able to afford those monks.

Another aspect to denying players is to not help them complete a tile. There were situations when Ed places some monks on a tile, I could help him complete it, but I see that if I choose not to, then there is no way that Susan can work with Ed (even if she wanted to). I can get as much money elsewhere and deny Ed money.

And, just to pour salt on the loser's wounds, once someone completes their prayer, they can now penalize other people's prayers for a cheaper value than it would cost that person to place it themselves.

Game #2

Tichu

We drove to Chuy's for some Tichu and Tex-Mex thinking that it would not be that crowded yet. Boy, were we wrong. I should have known better since it was a holiday tomorrow and that tonight would be a virtual Friday. But we were seated quickly.

07/03/2008 The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & Ed DougG & Susan
  45    
-45
T-
T-
10
    -10  
T+
170
    30  
 
260
    40  
  460   GT- -160  
Game #3

Canal Mania

We finished out the night with another Ragnar Brothers game. It is a lighter Age of Steam -- although not quicker than AoS. We played with the second revision of the board (I don't really recall the first version being that broken). I was able to jump out to a huge lead in the beginning of the game and stay there. There were a lot of delivery cubes on my tracks and not that many on other people's tracks.

Game Day 06/26/2008

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Game choices

For tonight, we had a good selection of games on the table. We decided to go with Tinners' Trail.

Game #1

Tinners' Trail

Martin Wallace's new game is out. This one is about mining Tin and Copper in Cornwall, England. While it is not as heavy as Age of Steam, it was an interesting game with hard trade offs. At the end of each round, you can convert money into victory points. The amount of victory points that you can buy for the same amount of money decreases as the rounds pass. At the end of the game (round 4), you get half as much victory points than you could have gotten on round one. Besides victory points, you use money to purchase new mines and to actually mine. These mines come with an amount of tin, copper, and water on them. The number of water cubes determine how much it costs to mine each cube of tin and copper. So you want to spend turns reducing the water on that spot. Keep in mind that each time you mine, more water comes back to haunt you.

Game #2

The Hanging Gardens

Next, we tried another new game. This time you build "gardens" in order to collect tiles for victory points. The problem is that you are forced to pick up a card and you are forced to play it someone on your plot legally. This usually hoses your plans. I was going for two different sets. I was not that efficient in building either. But I was able to complete one set and pick up the bonus tile for that set for the win.

Game Day 06/19/2008

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Game #1

Pilliars of the Earth

Ed and Susan brought over the new expansion for Pillars of the Earth (the game based on a book). I think it worked well with five people. And the expansion seemed to fit the same style and theme of the game.

Ed and Susan also brought some muy spicy WAAASSSAAABI nuts (four versions. and yes, the product is actually named that). Two thumbs up!

Game #2

Big Three

We ended the night with a few hands of Big Three. In the hand that you see, Doug bids three before I get a chance. And here I am sitting with all four of the three cards! We shall see, Dougie. We shall see about that!

The picture was also quite technically challenging. I must have taken a number of different photos. It is hard to light the picture based on the cards in the foreground compared to Doug in the background. Of course, I focused only on the cards leaving Doug a little blurred out. There is only so many attempts that you can make...

Game Day 06/12/2008

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Game #1

Locomotive Werks

I was happy when John Bohrer offered to sell me a copy of Locomotive Werks. It is a train themed game where you invest in train producing factories. Dice will determine the market demand. But you can moderate their impact by diversifying and moving production capabilities around. It was an interesting game. Marty was the run away leader.

Game #2

Big Three

We finished the night playing Big Three instead of Neuroshima Hex. Sigh. Maybe some another time I will finally play that game!

Game Day 06/05/2008

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Game #1

Outpost

There were six people for gaming tonight, so we split into two tables of three. Ed, Susan, and Mike went off to play fluffy games. And Doug, Jon, and myself played Outpost. Mmm, I like this game a little better than Zepter because of its Science Fiction theme. Three people is not a bad number. Everything seemed to be balanced. However, the dice did cause one unique thing to happen. Neither scientists nor laboratories came out until the end of the second phase. Which was sad. I wanted to build some new chemicals. When the scientists/labs did come out, they were hotly fought after. The 40 dollar scientist went for 75+ dollars! And I didn't get either of them. In the next round, they both came out again (being the last cards of phase two). This time, I didn't bother going after them. The game would be over soon and I needed to save up for the big guns. I bought a planetary cruiser for the first round, and a moon base for the second round. Unfortunately, I was only at 73 victory points. So the game didn't end yet. It lasted one more round. I let Doug and Jon fight over the last cards since I was so far ahead of them. I didn't want to king make second place.

Game Day 05/26/2008

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Pear and Cherry Pie

I took a pie making class at Central Market last week and I just had to try making another one. It came out pretty well if I do say so myself. Mmmm, pie...

Game #1

Antiquity

Ed wanted to play Brass. I certainly wanted to play it again. But Jon was up for a game of Antiquity and I just had to play that!

Once again I chose to go for Santa Maria. I don't know what it is about this game for me, but I always choose to go for the easier saint. Tom was new to this game and he did well. He didn't die, he didn't run out of wood, and he was going along. I stored food early in this game. Which was good. It kept me from having to take graves (both Jon and Tom were taking graves). The only problem was that I wasn't producing wood quick enough. It limited me towards the end of the game. But I still won though.

Game #2

Catan Dice Game

Next, we tried the new Settler's dice game while we waited for the other tables to finish up. It was okay for a dice game. Even though the dice were certainly hosing me this game, I didn't finish too far behind everyone.

Game #3

Through The Ages

We finished off the night with Through the Ages. Strangely enough, we noticed that we got a rule wrong. You are supposed to discard two yellow tokens at the end of an era (previously, we were only discarding one). This makes the game a little harder.

In this game, I ignored my army completely. Which you shouldn't do because it paints a huge target on your back. But I got lucky. I wasn't attacked during the first and second eras. However, I noticed that Tom was getting quite aggressive. His army was huge. My spidey sense was tingling rather fiercely. So I took and played Ghandi as a leader. This forestalled a war that he was planing to use on me because he didn't have enough red tokens. Both Jon and I could see that the game would end soon. I could only hope that my large difference in scoring would keep me ahead of Tom at the end. On the last turn, Tom was finally able to declare war on me. I could only get the difference between our armies to be thirty points. This gave Tom a good delta on me. But it wasn't enough. I still finished ahead of him for the win.

Tom did get rather pissed off at Jon and I though for noticing how many cards were left. We do consider that to be public knowledge. However he thought it should be a surprise. Different game groups have different styles, I guess.

Game Day 05/22/2008

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Game #1

Amyitis

First up tonight was Amyitis. This is an interesting game. But probably not one that you should play only once every year (or six months) or so. There are many ways to score. And it helps to keep previous playings in mind when you play this.

Tichu

Doug was getting all of the cards at the beginning. He made four Tichus in a row before finally being set.

Due to, not one, but two scoring errors we thought we were clawing our way back to victory. First, we called and made two desperation Grand-Tichus. The score was 910 to 990. We needed to call Tichu, make it, and then score at least 45 points. Which we did!

Sadly, that version could not stand up to the scrutiny of entering the score into the system...

05/22/2008 The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & Jon DougG & MikeCh
 
65
    35  
 
125
  T+ 175  
  155   T+
345
 
 
265
  T+ 535  
  295   T+
705
 
 
355
  T- 645  
  355     845  
T+
510
    890  
 
565
    935  
  755 GT+  
1045
 
 
1010
GT+   1090  
T+
1195
    1105  

Game Day 05/15/2008

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Game #1

Big Three

While we waited for Marty to show up, we played a couple of hands of Big Three.

Game #1

Through The Ages

Its sad that out of all of the more than five-hundred games that I own, Jon only wants to play less than a handful of them. He didn't even want to play Antiquity, which I thought that he liked. So we played Through the Ages.

I tried going for a military economy. Chapel was out in the lead with a good point generating economy. At the mid game, Chapel was still in the lead, so we knew that we had to do something. I was able to assassinate his leader only two turns before the era ended. Marty built up his military and declared war on Mike. Mike was not able to defend against the aggression and went from first to third. Marty scored a lot of points towards the end of the game and this clinched first place for him. I secured second and Chapel was able to beat Jon for third place.